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Star wars the old republic online reset
Star wars the old republic online reset













Meanwhile, the entire team is working on their respective assignments for the upcoming Early Access launch. “Instead, we would like to continue to see (for now!) major hubs with a sprawling net of local markets stretching into the reaches of space.” “Given out current player base, it would simply lead to many, very small commodity exchanges with low volume brokers,” explains the devs. There have been requests for buildable commodity exchanges but the developers felt that off-planet exchanges were the best option for the time being. Having access to a nearby commodity exchange gives players a huge advantage in the game, so much so that players actively choose to start the game on commodity exchange planets. The reset will also allow the developers to try out new systems and mechanics such as off-planet commodity exchanges. The planned reset will be the perfect opportunity for the devs to get rid of the hard-coded ships and remove any unnecessary codes. Starting ships, for example, are hard-coded into the game because modular ship designs weren’t available before December’s Ignition update. One of the main reasons is to clean up the existing database and code. All of which are explained in their latest dev blog. Of course, if you’ve been playing the online space simulator for a while now, starting again from scratch isn’t something that you’d be looking forward to.Īside from making sure that everyone starts off on equal footing, developer simulogics also has a few other reasons for wiping the servers. Prosperous Universe is scheduled to transition into Early Access sometime this year which, unfortunately, will require a full server wipe and reset.















Star wars the old republic online reset